Pressing both light attack buttons is still for throwing, and both heavy attack buttons are for the personal action or taunts. The game has a very similar feel to Super Street Fighter II Turbo, but also has several natures from Street Fighter III 3rd Strike. The traditional six-button control scheme returns, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations.Ī picture of Ryu and Ken about to fight in Street Fighter IV A new system called Focus Attacks (Saving Attack in the Japanese version) has been introduced, as well as Ultra Combos. Producer Yoshinori Ono has stated that he wanted to keep the game closer to Street Fighter II than its sequels, and as such the parry system from Street Fighter III has been dropped. While Street Fighter IV features fighters and backgrounds rendered in 3D, the gameplay remains on a traditional 2D plane.